
Microtransactions how do you balance this feature in the game so players does not feel as if they are being 'cheated' so to speak.įFBE is a free-to- play RPG, but players will be able to enjoy all of the main elements of RPGs for free, such as the story, developing their characters as well as the various events that will be held in-game. For example, one of the new global exclusive features that we added was Facebook login, so that players will be able to play using the same account on both smartphones and tablets. In addition to this, we have also added features to match the play style of global players.

Content from the Japanese version worth up to 3 months post-launch will be included in the global version at launch. We made adjustments to the game balance and functions in the global version based on the Japanese version so that it is more accessible. Following the game’s release in Japan last year, what are the biggest changes which have been brought into the game in its western release? We have also decided to release this game as a free-to- play title so that players who are unfamiliar with the world of Final Fantasy can play this game easily and enjoy the Final Fantasy experience. The 2D artwork was created under the watchful eyes of Kazuko Shibuya, who was involved in creating the pixel art from FF1 onwards. The character design work was done by Yoshitaka Amano, while the 3D movies were created by Visual Works, which worked on 3D for the Final Fantasy series to date. In order for fans of the Final Fantasy series to feel that this is a Final Fantasy game when looking at the art and playing the game, we roped in creators who were involved in the previous Final Fantasy games in the creation of this game.

What steps have you guys taken to ensure you achieve the balance of appealing to both Final Fantasy fans as well as non-fans (or new fans) to the franchise In addition to ensuring that the names of monsters and items that appear throughout the Final Fantasy series were translated properly, we focused especially on ensuring that the FFBE original names, which did not exist previously, matched this worldview. The biggest issue we faced was with preserving the worldview of Final Fantasy in the various languages.

We translated directly from Japanese for Traditional Chinese. We first translated from Japanese into English before translating into the various other languages.

How did you guys made (localizing in six languages) possible and What was the biggest issue faced when it comes to bringing the game to the west and other additional languages?
